About PlaySlop

PlaySlop is an independent daily-puzzle site, run from Ontario, Canada by a small team who build it in their spare time. It is not backed by a studio or a publisher. There are 7 games today, and each one gets a new puzzle every day.

The name is a joke about how much of the internet is now churned out by machines. We are not pretending to be above that — we use an AI assistant to help draft puzzles. What we do not do is let it publish. A person reviews every puzzle, checks it against a named source, and decides whether it ships. Every published puzzle cites the source its facts came from, so if one is wrong, the evidence is right there for you to check us against. We would rather you told us than let it stand.

How a puzzle gets made

Each game has a curated list of sources it is allowed to draw on — the World Bank, the WHO, the OECD, Our World in Data, The Movie Database, and so on. Those lists are published on each game's index page, next to the rules.

A puzzle starts with a question worth asking: a statistic whose leaders are genuinely surprising, six events whose order most people get wrong, a dish whose origin is contested. The numbers come from one consistent, dated dataset — never mixed within a single round, because two datasets measuring the same thing rarely agree at the margins, and a puzzle built from both is unfair rather than hard. The drafting agent is constrained to that source list; it cannot reach for whatever it finds.

Then we check it. The answers have to be unambiguous, the ordering has to be stable, and the data has to be settled enough that it will not shift under a player between the day we write the puzzle and the day they play it — which is why the games use yearly, census, and survey data rather than anything live. A puzzle that fails any of those tests does not ship. The ones that pass get a source link and a publication date, and they join the queue.

What we never do is publish an unreviewed puzzle, or scrape an answer from somewhere we cannot cite. That would be faster. It would also produce exactly the sort of thing the site is named after.

How it is free

PlaySlop costs nothing to play and does not sell anything. The whole back catalogue is open — you do not need an account to play any puzzle, past or present. An account only adds saved scores, streaks, achievements, and a place on the leaderboard.

The site carries advertising to cover its hosting. What data that involves, and how to opt out of personalised ads, is set out plainly in our privacy policy.

The games

  • Red Herring

    Six options, one hidden category, one guess. Read the clue and spot the impostor.

  • CineRank

    Try to correctly sort movies based on various metrics.

  • ChronoRank

    Six events, one timeline. Put them in the order they happened.

  • ReelReveal

    Five clues, one movie. Name it in as few guesses as you can.

  • MealMap

    One dish, one country of origin. Find it in as few guesses as you can.

  • CostSort

    Price-tag six Costco finds.

  • GeoSort

    Six countries, six stats. Match each nation to the ranking it tops.

Suggest a puzzle

Got a statistic whose leaders would surprise people, a set of events nobody orders correctly, or a dish worth arguing about? Send it to us through the contact page. Tell us which game you have in mind and where the facts come from — a source we can check is what turns an idea into a puzzle. Plenty of what ships started as someone else’s suggestion.

Getting in touch

Corrections, questions, rights enquiries, and privacy requests are all welcome. Use the contact page, or email us directly at hello@playslop.games. We read everything, and we answer corrections first.